After our success at playing a few games of Bob Cordery’s Portable Wargame rules, Anthony and I decided to try out the Colonial version of the rules using our 54mm North-West Frontier collection.
We assigned 6 units plus a gun to the British and 8 units plus a gun to the Pathans. The British had magazine rifles with a range of 4 grid squares and rifled artillery with a range of 8 squares; while the Pathans had a rifle range of 3 grid squares and smoothbore artillery with a range of 6 squares. We classified all the troops as average with the exception of the cavalry on each side who were elite.
The rules have the interesting mechanic that native troops can double move on a 5,6 – they cannot fire after such a move but it does let them outflank their opponents.
We tried the exhaustion point rule from the original rules of 1/3 of the units but what happened was the native lost 3 units first and then couldn’t attack. We decided this doesn’t really work unless you are playing a scenario. We played on until one side lost 2/3 of its units – which meant a narrow victory to the natives.