Zulu Wars: Portable Colonial Wargame

Anthony and I played this game a few weeks ago at the Guildford Club but I have been so busy with work that I haven’t had chance to sort out the photographs and write it up.

The game was played on a 6′ x 4′ mat from Deep Cut Studios with a 6″ grid on it using Anthony’s collection of Little Legion 54mm glossy figures. Units were 6 figures strong.

The game was played down the length of the table and very, very loosely based on the Isandlwana scenario for The Sword and the Flame.

The rules used were Bob Cordery’s Portable Colonial Wargames rules using the “sudden death” option without strength points for the units. A unit when shot, or losing melee either dies immediately or falls back a square.

Native units can move twice in a turn if they manage to throw a 5 or 6 on a die before moving, which gives them a mobility advantage.

For the first game, Anthony took 2 infantry, and artillery piece and a Gatling gun which proved slightly overwhelming in its firepower.

The gatling gun proved so effective that the Zulus were unable to close the left-hand horn around the flank (only having 6 units, I opted for a chest and one horn) and they were mowed down in their hundreds leading to a British Victory.

For the second game we reset and Anthony replaced the Gatling with a third Infantry unit and I again took eight units of Zulus.

The artillery piece on the flank proved much less effective than the gatling and the flank envelopment worked this time leading to a resounding British defeat as they were wiped from the map.


Again, another fun game which was quick enough to allow us to play two games in an evening.