Memoir ’44 Dalek Game

My regular opponent Anthony is a keen fan of the Memoir ’44 system and a Dr Who fan so it is natural that he should want to combine the two. There is a variant for Memoir ’44 for Dr. Who which lets you take any historical scenario and replace the germans with daleks (or cybermen).

So, a couple of weeks ago we convened at Anthony’s to have our second game of the variant (the first one didn’t work terribly well as Anthony hadn’t read all the rules correctly and the Daleks were rather overwhelmed (and underwhelming)). This time we were sure of the rules.

The daleks are treated as Armour and have the advantge of moving further and firing at full strength regardless of the distance they fire at. They can also be only be hit on the armour symbol and ignore the first flag retreat result. In the scenario we played, the daleks had 6 units and a unit of Dalek troopers who didn’t could towards victory conditions. The UNIT side required 4 victory points to win (destroying dalek units) and the daleks required 10 victory points (destroy units or destroy a town).

It was a close fought game and UNIT finally won with their 4th victory point while the Daelks were on 8 points. In retrospect it would have been better on a couple of occasions for me, as the daleks, to destroy a town and risk losing a unit.

Definitely a good variant and one we will play again.

The figures are all 54mm with corgi daleks. The dalek troopers are repainted Star Wars figures.

Post game analysis was had over a cuppa with Anthony’s cat Leonard looking on…

Little Wars Revisited Forum Games Day 2019

A group of us from the Little Wars Revisited 54mm Wargames Forum met up in Woking for the second LWR Forum Games Day on Saturday March 16th.

The idea of the day is to bring a group of people interested in 54mm wargaming together, put on some different games so that people can see what others have been working on and chat to some fellow enthusiasts. We managed slightly more people this year with the furthest traveller coming down from Fife.

We have 5 games this year:

Anthony Morton put on a Zulu Wars games using the Portable Wargames Rules and using Little Legion figures

Eric Kemp and his son Jonny put on a Schleiswig-Holstein skirmish game using figures converted from ACW ones and using their own rules.

Tim Rose put on a VBCW game using various figures and his own rules

Brian Carrick ran and Battle Cry ACW game using Britain’s detail figures

and I ran a 19th Century game using my own Little Wars Revisited Figures and the “A Gentleman’s War Rules”

People arrived at 9am and after introductions, coffee and some chat, we started playing the first games around 10am. There was a break for lunch in the church cafe and then we swapped around to play another game in the afternoon.

After packing up, 5 of us went for a meal in a local Turkish restaurant and then onto the pub for a drink and more chat about toy soldiers.

Everyone seemed to enjoy the day.

There are many more photos and reports on the day on the Little Wars Revisited Forum here:

http://littlewarsrevisited.boards.net/thread/172/lwr-forum-2019-games-day?page=3

A Gentleman’s War playtest

“A Gentleman’s War” is a new set of rules that Howard Whitehouse has been working on for a while. They are shortly to be published as a book but I used the playtest rules from April 2018 for a test game.

AGW is a deliberately old school set of rules for playing with toy soldiers on a table top. It used card activation, quite a few dice and single figure removal.

I am planning on running this at the Little Wars Revisited Forum Games Day on March 16th in Woking, so wanted to try out the rules ahead of time and test out the Hook’s Farm scenario to see what tweaks I would need to make. As always, Anthony gave me a hand by playing the British side…

The table laid out for the game, complete with Gizmo the cat surveying the scene…

The Prussian setup at the start of the game.

The British setup at the the start

AGW uses 12-man infantry units, 6-man skirmisher units and 6 man cavalry units. Guns are crewed by 4 figures.

The Prussians advance.

The game uses activation cards which determine which side moves and how many units it can move (it is possible to brigade units together) – you can also have hold cards in your hand which enable you to interrupt the other person’s go before they have taken an action.

The British Cavalry

Shooting is fairly straightforward, rolling a D6 for each figure in the first two ranks and the number needed depending on range. Hits can be saved which is modified by cover.

The melee around Hook’s Farm

Close combat is a little more complex and there are a number of factors which determine whether one side has an advantage or not. This affects the number you need to roll to cause a casualy. I did like the fact that casualties are counted and that determines the winner of the melee and THEN the outcome determines what number you will roll to save your casualties. People running away are more likely to bayoneted!

Hook’s Farm

Terrain does disorder units which restricts what you can do and we have too much terrain on the table for this game – I will run the LWR game on a wider table which should allow for freer movement.

Firefly Church

I also got the melee rules wrong – partly by reading a table incorrectly and also for a couple of other reasons. This seemed to make skirmishers in a building too strong but in retrospect I think that they are about right with the correct rules!

I enjoyed the game – it has an Old School feel and gives a good game with larger units and probably larger forces than The Portable Wargame…

Shambattle

Anthony and I tried out the Shambattle rules this week using my LWR 19th Century figures.

The rules were originally published in 1929 and draw on some of the ideas on H G Wells’ Little Wars with some other changes. The interesting thing about the game is that the table top represents two countries divided by a river with 3 towns each and the game involves attacking the other country. The version of the rules we used are the set published and enhanced by Thor Shiels (who sadly died late last year) which have some suggested amendments and updates.

There are 3 levels of game – Lieutenant, Captain and General – we played the middle sized game. The Captain’s game involved 25 figres a side plus a gun and 2 crew, of which no more than half could be cavalry. We settled on 6 cavalry, 18 infantry, an officer and a gun with crew. The enhanced game includes victory conditions and Anthony was charged with capturing both the east and west bridge and holding them for 3 turns, while I had to capture the opponent’s frontier town and hold it for 4 turns.

The photo shows the setup at the start of the game.

The game is very luck based as there is no shooting, just combat and artillery fire. Combat involves rolling a D6 for each of your own men and on a 1-3 they die, 4-6 they survive. My die rolling was fairly poor and my men died in droves..

Artillery fire only hits on a 1 (and only Anthony managed to hit all game) but all figures under the arillery template (which could cover 4-5 men) are killed.

Eventually, Anthony eliminated all my troops and won the game.

The General’s game with some additional terrain, 40-50 figures a side and the use of field hospitals which enable you to recover wounded troops looks the most interesting variant.

Not something I can see us playing as regularly as The Portable Wargame or other rules but something that makes a nice change of pace and scale.

Little Wars Revisited Forum Games Day 2019

The 2019 LWR forum 54mm games day is booked for Saturday March 16th 2019. This will be a day of playing 54mm games with fellow enthusiasts and talking about 54mm gaming.

Full details are here:

http://littlewarsrevisited.boards.net/thread/172/lwr-forum-2019-games-day?page=1

and pictures from last year’s event can be seen here:

http://littlewarsrevisited.boards.net/thread/112/little-wars-revisited-games-march?page=3

Please let me know if you are interested in coming along and please advertise the event if you have a blog devoted to 54mm gaming.

Many thanks

All the Queen’s Men Toy Soldier Ranges

In 2015 we acquired the “All the Queen’s Men” colonial ranges from a local collector. I am now pleased to say that we have now acquired all of the rest of the AQM ranges including the vast Napoleonic, Bands, Crimean, etc sets.

The last of the moulds will arrive today and I expect to collect the 20+ boxes of masters over the next week or so.

It will take me a while to sort and catalogue all the moulds and check through all the masters to make sure that we can produce all the sets on offer. In particular, a lot of the older horse moulds will require remaking.


I am in the process of putting together a full price list for the ranges which will include prices for painted sets and castings. For the vast majority of these sets it will be the first time they have ever been available as castings.


I don’t have the moulds for the resin scenery for the vignette sets but will be recreating these in due course to be able to offer such things as the hougoumont sets and the storming of Badajoz.

I hope to start offering the sets in about 4-5 weeks and have the price lists up on the website. I will then work through casting and photographing sets to add to the online shop over the next few months (or more!)

Please inquire if there anything you are particularly interested in and I can look out for that set as I sort things.

This does mean I will finally be in a position to produce the Imperial German sets that I know people were interested in.

www.imperialminiatures.co.uk

This is part of a change in direction for as I have now also sold all of my wargames figure ranges that I produced through Black Hat Miniatures. The 15/18mm ranges will go to their new owner in the middle of next week.

I still own and will be retailing and distributing the Coat D’arms range of acrylic paint but this will enable me to concentrate more on the 54mm ranges.

Little Wars Revisited Forum Games Day

On Saturday March 10th a bunch of us from the Little Wars Revisited 54mm Wargames Forum met up in Woking, Surrey for a day of 54mm wargaming. The idea behind the day was to play a number of different games with different rulesets and see what other people did with 54mm wargaming and experience some new things as well as meet up with some people in Real Life for the first time.

The venue was Christchurch, a church in the very centre of Woking.

There were 5 games run on the day with people switching games between the morning and afternoon sessions.

First up, I ran my game of The Portable Wargame by Bob Cordery using the same scenery, Little Wars Revisited figures and scenario that we had used for the Cavalier game.

Anthony Morton brought along his ECW collection and and ran a game using the Pikeman’s Lament ruleset by Dan Mersey.

Alistair Jack ran a North West Frontier scenario with the British rescuing a garrison from hordes of Pathans using The Sword and The Flame ruleset from Larry Brom.

Eric Kemp and his son Jon ran a Napoleonic game using their own homegrown rules featuring a mass of Fench (160 figures!) assaulting La Haye Sainte against a few plucky British.

Brian Carrick ran a Lion Rampant game (again, rules by Dan Mersey) with English and French medieval armies clashing – featuring some very clever conversion (crossbow men from ww2 figures…)

We played a game in the morning, broke for lunch in the excellent church cafe downstairs and then played a second game in the afternoon. After clearing up a few of us retired to the local Turkish restaurant for an evening meal and more discussions of 54mm figures and wargaming.

All in all, a fun day and something that I have already been asked about repeating next year.

Cavalier 2018: The Portable Wargame

Anthony Morton and I attended the Cavalier Wargames Show in Tonbridge, Kent on Sunday 25th February. I had arranged for us to run a 54mm 19th Century version of the portable wargame to promote the Little Wars revisited forum, Black Hat’s range of Little Wars Revisited figures and Bob Cordery’s rules.

We used my usual armies of British and German organised into 6-man Infantry regiments, 2 man cavalry regiments and guns with 3 crew.

Anthony waiting for some players and the action to begin:

I made the board over a couple of days the week before the show by laser cutting a mix of 4mm,3mm and 2mm mdf into 100mm square tiles. Hills are represented by an 80mm square on the tile representing the hill top, rivers are 2 layers of 2mm mdf, roads are engraved into the tiles. The trees are simple, representative shapes on the edges of the tiles as are the fields and the town area.

The forces consisted on 6 infantry, 2 cavalry and a gun on each side:

The action begins:

We ran 3 games during the day and had a lot of interest in the rules, the board and the figures so it achieved our all objectives.

This shows one very enthusiastic young player who had amazing luck with the dice:

And his slightly older opponent who wasn’t quite so lucky:

We also had a lot of interest in the Little Wars Revisited forum and the games day I have arranged for March 10th in Woking.

The Battle of Hooks Farm, Woking

Saturday September 2nd saw the Battle of Hook’s Farm take place in the Woking between the forces of Army Red and Dark Green (in my side garden).

The game was played using the Funny Little Wars rules with 6 infantry, 2 cavalry and 3 guns aside for a total of 120 infantry, 24 cavalry and 3 artillery. Each side also had one sniper.

I umpired.

Anthony with the forces of Army Red deployed on their baseline.

The battlefield of Hook Farm, showing the farm, firefly church, the cottage and the hovel. A small stone wall provides some cover in the middle.

Brian with the deployed forces of Army Dark Green.

Army Red start their initial manouevres.

The catering corps observing the action

Army Red send a cavalry detachment to seize the farm.

On the other flank the cavalry dash towards the church

Army Dark Green advance more cautiously having refused one flank

Army Red advance in a steady line

Both sides cavalry contest the farm

First blood to Army Green as a well placed shell kills some cavalry

General view of the battlefield

Army Dark Green deploy the guns

And the artillery duel begins

Army Green advance to line the wall

Army Red Sniper hides by the Hovel

Slavs skulk in cover – unfortunately they were hit by their own guns just after this as a stray shell landed in front of the woods…

Forced into retreat by their own artillery…

The action hots up with a firefight developing

By firefly church the Red cavalry threaten the Dark Green heavy gun.

And over run it

Dismounted cavalry fight over the farm…

The game was fun and eventually, Army Red got the better of the firefight and having spiked their guns Army Dark Green withdrew from the battlefield. We were very lucky with the weather.

We played from 11am to 5.30pm with an hour or so’s break for lunch at 1pm and another short break for cake and tea…

19th Century Portable Wargame

I played another 19th Century game using The Portable Wargames rules this week. My hardback copy of the rules appears to have been lost in the post, so we played using the downloaded version. But, actually, we would have used that version anyway as I prefer it to the version published in the book. I will expand on that in a review of The Portable Wargame once I get a chance.

I chose Scenario 14 – A Static Defense from One Hour Wargames by Neil Thomas and we rolled up our forces from the same book, adding 2 infantry to the totals for a total of 8 units.

The game was played on a 4′ x 3′ mat with 4″ squares so I adjusted the map slightly to allow for the extra width over the 3′ x 3′ map in the One Hour Wargames book.

The scenario places the Red player (British played by Anthony in this case) in defence with the task of defending a hill and a town. They must start with hald their forces near each location and keep at least 2 units within 3 squares of the objectives at all times,.

The Blue Player (myself playing with German troops) has to take one objective and be the sole occupant at the end of the game on the 15th turn.

I added some extra cover to the map as we are playing a version of the Portable Wargame where a unit eiher dies or has to retreat if it is hit. If it can’t retreat then it also dies (as we shall see).

Unusually, Anthony and I both rolled a 1 for our force composition which gave as each 2 artillery, 1 cavalry and 5 infantry. We designated the rifle troops on each side to be elite, all other units were average.

The initial deployment – the Germans had to enter the table on the southern edge on turn one.

The British left wing defending the town with the general.

Defence of the hill.

The initial deployment of the German attackers.

The second turn saw an artillery exchange which destroyed both the German guns (as they were unable to retreat) and caused the British to lose one gun (as it couldn’t retreat) and one British foot unit was eliminated when the German gun overshot its original target.

The Germans advancing on the hill – the plan was a small nuisance force on the right flank and a main thrust at the hill.

Continuing to advance on the hill while the Bavarian unit threatens the town.

Germans advance on the hill fairly unhindered.

Just after this point the german cavalry were hit by artillery fire when the gun on the other flank missed the intended infantry target and hit the cavalry when they were unable to retreat.

The Bavaran infantry were able to extract revenge and destroyed the artillery the same turn.

The British cavalry finally move off the hill and get stuck in.

The Bavarians attempt to win the game all by themselves by finishing off the only British unit on that flank and taking the town. Sadly they pushed he British back but then failed to take the town and were destroyed.

On the other flank, this was the final result at the end of turn 15. The remaining German unit was unable to take the hill or force the remaining two British units from it.

It was a very close game with Anthony convinced he had lost about turn 8 when the hill looked likely to fall but his cavalry was able to survive a melee from two units and then turned that to their advantage to destroy most of the German attackers on that flank before being shot down.

Once again we managed a fun, very close game in just over 2 hours including set up and packing away – One Hour Wargames Scenarios with The Portable Wargames rules are proving a winning combination.